Transformation & conversions are other tools that help us to modify our structures. These tools have lessened our complexity in building geometry. Let us get to know about these operations.
Transformation:
These operations are useful when we need to modify our actual structure. Unlike Boolean or Partitions, we can't merge or split the geometry.
◉ Array: We can create a rectangular or linear array of the selected geometry by using array transformation. Rectangular array transformation will result in a rectangle while the linear one will extend along with the diagonal. Now you may ask, what will be the range of the array? The extensions are according to the equations below;
extension (x/y direction) = size (x/y) * displacement (x/y)
◉ Copy: We can copy the selected object and place it on the given coordinates in the displacement box.
◉ Mirror: This will mirror the object. It requires a point that lies on the point of reflection. Now if we want to draw a line based on a point, numerous straight lines or planes can be formed. So in which direction the object will be mirrored? That's why we need to provide a vector that is normal to the reflection plane/line. Now a few things to be noted;
Increasing X |
Y fixed |
Reflects to the right |
Increasing Y |
X fixed |
Reflects upwards |
Decreasing X |
Y fixed |
Reflects to the left |
Decreasing Y |
X fixed |
Reflects downwards |
◉ Move: We can move the selected object to our desired position. We just need to specify the coordinates.
◉ Rotate: The selected object can be rotated by giving the angle of rotation and the center of rotation. Centre of rotation is the point which will act as the reference while rotation.
◉ Scale: We can increase or decrease the size of the object by giving the scale factor. Scale factor is the ratio to which the size will be updated. The scaling will be conducted taking the center of scaling as the reference. Isotropic scaling will give the same factor for both axes. But anisotropic scaling will give different factors for different axes.
Conversion:
◉ Convert to Solid
◉ Convert to Curve
◉ Convert to Point
◉ Split
◉ Chamfer: Chamfer calls for some vertices and a distance from the vertices. What actually it does, it goes along with every edge associated with the vertice. From the vertice, it calculates the specified distance along with every edge and put points. After that, the points are connected and the rest are discarded from the geometry.
◉ Fillet: It makes the vertices rounded according to the specified radius. Just assume that a rectangle can be transformed into a circle using fillet.
For better visualization, check out the tutorial video here: Transformation & Conversion
0 comments: